![]() Nonetheless, everything feels and looks smoother here. You still have a much more limited field of view, and a lot of the time you’re running at enemies that the map tells you are there, even if you can’t see them in front of you. That’s not to say that some of the same problems don’t exist. Samurai Warriors 4-II feels much more like Samurai Warriors Chronicles 3 than it does Samurai Warriors 4, as far as I’m concerned. Samurai Warriors Chronicles 3, by contrast, worked really well on the Vita because it was built for a smaller system none of the issues that plagued the shrunken console version were present there. It was always plainly obvious that you were playing a game designed for a console that had been shrunk down to fit on a handheld. Pop-in was a major problem, as was draw distance. As I said, I liked it, but it had issues. ![]() I do, however, know this: Samurai Warriors 4 on the Vita was okay. Yes, I know that “Naomasa Ii appears as a playable character for the first time, and the various personalities of the age are explored in more depth in ‘Story Mode’, which is now focused on individual characters.” But if you were to ask me what that means in practice, I’d be at a loss for words - and I say that as someone who played ( and enjoyed!) Samurai Warriors 4. I honestly have no idea what the difference is between Samurai Warriors 4 and Samurai Warriors 4-II.
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